Building Alliances Week 9,10,11
Asset modelling This week I will be focusing on starting some initial 3d models in order to get an idea of what the different details in each of the levels would look like. To start this off, I will be modelling in Maya to create the basic block out of the assets, which will then be taken into zbrush to make the models more organic to stay in theme with the rest of the game. To start off the modelling process for the big tree for the lungs level, I modelled the trunk of the tree, starting with a plane which I arranged into the desired shape for the trunk, I then extruded the plane upwards, scaling it inwards the higher I got. Once I had the trunk in place, I used the insert edgeloop tool in order to create more faces from which I could extrude the branches out from the main trunk. For the general shape of the branches, I used the same process as with the main trunk, scaling the branches inwards the further out they got, I also rotated the extrusions of the branches to give t...