Building Alliances Week 8
Level design development
This week I have started developing both the Mouth and Intestine level designs. Both of these will serve as important parts of the level progression during the course of the game, as the mouth level will be the tutorial, and the intestine level will most likely be the first boss level as the game's mid point.
To start off, I looked developed the mouth level keeping in mind the feedback I recieved from my team, focusing on making the level a similar shape to the tongue. Apart from the shape of the environment, I kept everything else pretty similar to the original design, with the path being simple due to this being the first level in the game. For the final design of this level however, I might add more to the environment under the tongue, because at the moment it looks strange with nothing below the tongue.
I will send my desing to my team for feedback so I can build on this design for the final design piece.
After working on the mouth level desing, I developed the design for the intestines. The main focus of the development of this level just being the colours used. Now that I have a colour version of the level design, I will send it to my team for feedback in case there are some other colour palettes they want me to try out before going on to the final design.
With three of my level designs now developed, I will start to work on some 3d assets of different things that I have designed in each of the levels. For example, for the lungs level, I will create a model of one of the alvioli trees to get a better idea of how it would actually look in 3d.


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