Toolkit 2 3D Week 7

 Week 7

This week we have been introduced to the character design and modelling project where we have been given 10 different character briefs to choose from. The character briefs are as follows;

- Cybernetic samurai
- Forest guardian
- Steampunk explorer
- Alien warrior priest
- Ancient sea king
- Ghostly Victorian noble
- Desert nomad mystic
- Mechanical golem
- Vampiric knight
- Celestial mage

Initially, of these 10 briefs, the ones that interest me the most are the Celestial mage, the Desert nomad mystic and the Steampunk explorer.



For the second part of the session, we were looking at Zremesher, in order to use this tool, we were asked to create a hard surface sculpt ready for the zremesher tool.

 
 After using the Zremesher tool, the model's polygons have been polished making the model smoother on the surface, removing any small imperfections left by any of the brushes used to create the hardsurface model. This is useful for continuing to model a hardsurface asset as any small imperfections that are left could end up messing up the modelling process further down the line. Zremesher is also able to leave any polygroups that you have in place rather than removing them, which is also helpful for the modelling process.

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