Tool kit 2 3D - Character project part 2
Case study Rafael Grassetti The first game artist I will be looking at for my case studies, is Rafael Grassetti, who is a very talented game artist working with both 2d and 3d. He has worked on a lot of major titles in the gaming industry as well as cover art for both Marvel and DC comics making him well versed within in the design industry as a whole, being able to work effectively in both 2d and 3d media. One of his most notable roles in the games industry recently is his time working on God of War as both a principle artist and art director. For the purpose of this case study, I will be focusing mainly his roles in a 3d aspect, how his 3d workflow is structured based on different models and character designs he has poseted on his artstation portfolio. One of his most recent works on his art station accounts is a character design based on the Arrakis suit from the Dune films. In his process for modelling this design, he has used both 3DS Max and Zbrush. The initial modelling pro...
































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