Tool kit 2 - 3D Week 1
Week 1
This week we were introduced to Z brush, which is the leading 3d sculpting software which can be used to more easily achieve natural 3d models such as animals and environment assets. During this week's session, we were introduced to the different functions available in Zbrush. Some of the main tools being the move tool, clay tools, how to insert more primitives to add to an asset and how they can all be used together to create a detailed sculpt.
Using the tools that we were introduced to this week, we have been tasked to model a human skull between sessions using the tools that we have been introduced to.
Starting with a sphere, I used the move tool in order to get the general shape of the main part of the skull. I scaled the size of the tool depending on which sections of the skull I was forming, using a large one in order to get the general shape, before scaling it down in order to get in the finer details such as the eye sockets, more defined cheek bones and the upper jawline.
In order to sculplt the lower jaw, I inserted two primitive losinges to make the base for the jawline. Then using the add clay tool, I joined it up to the skull and where the lower jaw's teeth would go. Once I had the jaws in place, I made the teeth using the chisel tool.
Overall as a first sculplt in Zbrush, I'm pretty happy with the results, although I know there are lots of areas to improve on when mdoelling.
Using the skills I learnt this week, I will start experimenting more trying out different tools and seeing how I can use them in order to make the sculpting process more efficient.
Using the skills I learnt this week, I will start experimenting more trying out different tools and seeing how I can use them in order to make the sculpting process more efficient.



Comments
Post a Comment