Building Alliances Week 14
Intestines level assembly This week I will be finishing off my project work ready for the deadline, in order to be done in time, I will need to have all of my 3d assets modelled and textured by Wednesday, allowing me time to work with Unreal Engine to show off my assets with a camera flythrough and a walk through for some of my other level assemblies. To start off the level base for the intestines, I used the flat plane primitive, which I scaled to the size I needed it to be. From here, I extruded out from the base to create multiple subdivisions on the sides of the level, which allows me to make the details on the sides. I also added more subdivisions on the horizontal axis using the insert edgeloop tool. Once I finished the base of the model, I marked out the level's path by moving the vertexes to create the shape of a path. With the path marked out, I was able to extrude the rest of the ground upwards allowing me to more easily differentiate between the path and the rest of the...